I found the aliasing very bad, the in-game AA has nearly no impact. And was not able to inject any sort of AA with any post process effect injectors. Is there any way to make the aliasing less noticeable? Also I was not able to downsample the game.For example this screenshot is taken after changing the ressolution in VideoConfigurationData.xml to 4k. (All right never mind for some reason i cant upload the screenshot)Uploading…
I’ll have a look at this before the next patch, I don’t think we ever investigated AA in any great detail when we were doing the post-process passes.
take a look at Playdeads temporal AA solution. It’s one of the best (if not the best) I’ve encountered in Unity games:
To me it couldn’t have been better