Hello, Tölvans! (Signallers…? No, that sounds weird.) Anyway, hello. We’ve got some news, and a small update.
We’ve got a new patch up for you today, which has a couple of minor additions which we didn’t manage to get into the previous releases.
The AOE section now has a module which allows you to call in support combat drones during a battle. There are three tiers of this, and it won’t affect save games, although you can unlock the modules if you haven’t already completed those missions in your game.
We’ve added a secret area which has lots of high value loot in it. There’s a knack to getting it all, though.
We fixed an issue where the new difficulty settings don’t apply properly.
Tourist Cam now more like a true freecam, with WASD controls enabled.
We’re working on a small expansion.
This will be an update which will be free to everyone who owns the game, and will arrive later this year. It contains a new campaign scenario on the surface of Tölva, and will provide a few more hours of combat and exploration. It’ll have some unique secrets and new robo-life. After that we’ll look at whether people want another substantial campaign update and how best to deliver that.
We’ll talk a lot more about this in the future, but basically it gets snowy! We’re really pleased with the progress we’ve already made.
The game has had some great coverage lately, but we wanted to highlight this video by the excellent Matt Lees. We feel like it captures what we’re most proud of, and we know you guys will understand where he’s coming from.
The AMD issue we’ve found with R9 cards has been a really tough one to figure out, even with the help of AMD’s own lab. We’re probably going to have to build a specific test version of the game to track it down, or get AMD to fix the issue in their drivers. Experience tells us we always get these things fixed eventually, but please accept our apologies for the delay in the meantime.
The Mac build: better news! It’s almost ready. Looking at Linux to follow…