OFFICIAL: New release 0.1.45

Hello all… Despite being sat in a tunnel at EGX Rezzed, we have a shiny new build for you lovely people this morning! It includes a bunch of small bugfixes and world tweaks, and a few more significant changes:

  • AI behavioural tweaks for combat
  • higher level enemy squad members now have a chance to come equipped with AoE weapons
  • fixed a bug that allowed you to equip beyond your reactor capacity
  • fixed some performance spikes
  • mission 20 (Wolf chasm) repositioned
  • auto-aim (when using a controller) is now toggleable in the options
  • changes to the endgame sequence
  • waypoint marker now displays a range indicicator
  • robot footsteps reinstated

As always, please let us know what you think. And, if you’re visiting Rezzed, please pop in and say hi!

Cheers,

Dan.

Does this need a new game to be started to test these changes?

No, these should all apply to existing saves. Though if you already completed the Wolf Chasm mission you may not notice that we moved it :slight_smile:

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Thanks guys, will start another play-through. Can’t wait for the AI to use AoE, great addition, thanks for listening to us folks.