Hello all… Despite being sat in a tunnel at EGX Rezzed, we have a shiny new build for you lovely people this morning! It includes a bunch of small bugfixes and world tweaks, and a few more significant changes:
- AI behavioural tweaks for combat
- higher level enemy squad members now have a chance to come equipped with AoE weapons
- fixed a bug that allowed you to equip beyond your reactor capacity
- fixed some performance spikes
- mission 20 (Wolf chasm) repositioned
- auto-aim (when using a controller) is now toggleable in the options
- changes to the endgame sequence
- waypoint marker now displays a range indicicator
- robot footsteps reinstated
As always, please let us know what you think. And, if you’re visiting Rezzed, please pop in and say hi!
Cheers,
Dan.