Hi Big Robot fellas!
First of all, congrats for the beautiful and awesome game!
As a learning Unity developers, we are wondering how your team achieve such a beautiful lighting system, speacially in terms of volumetrics…
Only now with the HD Pipeline Unity is evolving that aspect… but even with it, the volumetric light is not movable like we see in your game (the “flashlight” for the robots)… I know it can be faked, i wonder if it is case for your game
Can you guys please share some light on how do do you manage to achieve such a beatiful volumetric lighting?
Thanks a lot!