A question more than anything. The ‘greys’ ‘TARDIS’ rooms are an awesome concept, and really nicely implemented, but are there any visual clues to assist the player to solve them? It’s likely I’m just thick but there’s only one of these puzzles that I felt I could use the scanner to solve (the purple ‘warp doors’ that switch on/off when u walk through them).
For the one that exits into the open ‘crater’ with three possible entrances I just kept trying different combinations, couldn’t see anything in the environment or on the scanner that helped me much. It feels like a lot of random work. Some wall decals that are only visible on the scanner would be helpful for example.
Hoping that it’s just me and other testers will point out the obvious. Did I miss something, is it a little too obscure or is it just a case of working through the combinations?
Anyways, 4th play through and I’m still loving it. Shout out for the sound design, it’s terrific and the music is great too, beautiful work.